Several hours of story need to be played through before the world opens proper, and from there due to the realistic bent of the mechanics exploration isn’t so much frowned upon as it is a gamble of the highest order. It’s worth noting too that Kingdom Come it isn’t quite as open and free-form as early looks had us believing. This also means that the quirkiness is out in full, from the get go, separate to all the strange glitches and bugs that crop up at regular intervals. In Kingdom Come: Deliverance the scope is smaller than say a fantasy-RPG along the lines of The Witcher 3 or Skyrim. The sort of RPG we used to see a lot more of, where team sizes and budgets weren’t as high, and mechanics and ideas did most of the heavy lifting. Visually impressive across both PC and Xbox One X, this is a mid-tier production by a relatively small team – Warhorse Studios.
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